Sunday 23 February 2014

Sporting excellent build quality, the device is let down by an uninspiring camera, weak processor and high price tag

Rating: 
3.4
Typical Price: 
Rs.16,599.00
Pros: 
Very Good Build Quality,Camera Autofocus Issues, Good Quality Accessories & Packaging, Quiet Loudspeaker, Planned Android v4.4 KitKat Update
Cons: 
Ugly Icons, Weak Processor For A Full HD Screen
Verdict: 
The Canvas Turbo is the best device from Micromax ever. It comes with great metal build and full HD screen with very good viewing angles. But turns out that Micromax has still not learnt to make devices with good all-round performance. The processing performance, camera quality and battery life fail to impress. consumers will be better off buying either the Gionee Elife E7 Mini which comes with an octa-core processor or Sony Xperia C which comes with insanely long battery life.
Canvas Turbo is Micromax’s first device that features premium design and build, thanks to the use of Aluminium body. It’s not a unibody design though, unlike HTC One but one shouldn’t expect it at this price. Even though it’s not a unibody design, the back cover is non-removable. There are two SIM card trays side-by-side which can be opened with supplied SIM card removal tool.
The overall design in the front looks very Samsung-ish while the back slightly resembles to the HTC One and the iPhone 5S. It has tough build quality yet, feels nice in the hand. A slight complain however is with the strip surrounding the front of the device which isn’t in the same surface level as the screen. It is also a bit sharp and might annoy users during longer calls.
Opposed to a general trend, the Micro USB port is on the top of the device while the auxiliary headphone jack is at the bottom. Also, Micromax, similar to many Android smartphone brands, is still resorting to use capacitive touch buttons for back, menu and home against Google’s guidelines. These keys are neither properly coloured nor the backlight in them stays as long as the screen is active. This makes it hard to spot and identify those keys.
Display
The device has a 5 inch IPS LCD panel with full HD 1920 x 1080 pixels resolution. As per multi-touch test, it supports 10 fingers at once. The brightness is good and viewing angles are great for a device priced below INR 20,000. Screen sharpness is great, thanks to 441 ppi but the difference between a 720p screen and a 1080p screen isn’t even noticeable.
May be Micromax should’ve invested in more important things than in an aspect where even it’s previous flagship device was already good enough. The multitouch capacitive screen panel can recognise maximum of 10 fingers at once.
Performance
 A 1.5GHz MediaTek MT6589T chipset takes cares of all the processing needs in the Canvas Turbo, which is the same chipset that powers the Gionee Elife E6. This SoC is paired with PowerVR SGX544 GPU (357 MHz) and 2GB of LP-DDR2 RAM.
When it comes to actual performance, it not smooth. One can notice stutters in UI animations. This may be because of the PowerVR SGX544 GPU (11.4 GFLOPS), which finds it hard to cope up and push pixels to full HD resolution screen. Generally, MT6589 and MT6589T is suitable only for HD 720p screens.
Micromax, like other Indian smartphone brands are known for not optimising Android for specific hardware, which might be partly responsible for the stutters. Only casual games like Angry Birds and Subway Surfers offer smooth playback. One shouldn’t expect to enjoy high quality graphic games on the Canvas Turbo, instead they should opt for smartphones with HD resolutions.
Call quality is decent but the loudspeaker is quiet and it often gets muffled as it is located at the back of the device. Wi-Fi and cellular signal strength were generally good during the time of the review and no serious death-grip issue were noticed. Bluetooth transfer speeds were averagely around 130-140 Kb/s (maximum of 190 Kb/s) when paired with a Bluetooth v4.0 device.

Specifications

Thickness8.6 mm
Size5-Inch IPS LCD Display, Capacitive Multitouch, Gorilla Glass
ResolutionFull HD 1920 x 1080 Pixels
Colours441 PPI
OSAndroid v4.2.1 JellyBean (Upgradeable To Android v4.4 KitKat)
Processor1.5GHz Quad-Core MediaTek MT6589T SoC, ARM Cortex A7, PowerVR SGX544MP GPU
RAM2GB, 16GB Internal Storage
Camera resolution13MP Primary Camera, Autofocus, LED Flash, Full HD 1080p Video Recording @ 30FPS, 5MP Secondary Camera, 720p Video Recording
NetworkDual SIM Card Slots, 42Mbps HSDPA, Wi-Fi b/g/n, Wi-Fi Hotspot, Bluetooth v4.0, Micro USB 2.0 Port, A-GPS
Battery capacity2000 mAh Li-Ion Battery
Accelerometer, Gravity Sensor, Ambient Light Sensor, Compass & Proximity Sensor

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XOLO Play Tegra Note: Brute power on a budget

#TABLETS
Is this the most powerful Android tablet around?
By Roydon Cerejo /  23 Jan 2014 , 11:25:40
The XOLO Play Tab 7.0 was a bit of a disappointment since not only was it just a poorly-built Nexus 7, it cost quite a bit more as well. Today marks the launch of the Play Tegra Note, XOLO’s latest 7-inch tablet based on the new Nvidia Tegra Note platform. This is a big deal as it’s the first Tegra 4-based tablet to launch in India and more importantly, we finally have a real contender that can measure up to the new Nexus 7. The XOLO Play is not just about brute force though as it has a productive side to it as well in the form of Nvidia’s Direct Stylus, a slightly different take on Samsung’s S Pen. With a promised update to Android 4.4, can the XOLO Play Tegra Note be the first non-Nexus tablet to offer the best Android experience? Let’s find out.

Design and Build 
The first bit of good news is that the build quality is much better as compared to XOLO’s Tegra 3 offering, the Play Tab 7.0. There’s quite a bit of bezel all around the 7-inch HD IPS display but that just makes it better to hold in any direction. The dual-sided stereo speakers feature Nvidia’s PureAudio technology and it offers really good audio quality for games and movies. We even have a 0.3MP front facing camera in the front for video calls. At 320g, the tablet is a bit heavier than the new Nexus 7 or even the iPad mini but still very manageable for single-handed use.
A good looker
A good looker

The ports on the XOLO Play include a micro-USB, micro-HDMI, microSD card slot along with the usual headphone jack and buttons. The back isn’t completely made of the textured, rubberised material and the parts that aren’t, are very prone to scratches and oil deposits left by your fingers. This can be really tricky to keep clean. The stylus sits flush with the tablet and has dual-sided tips – one for writing while the wider end can be used for broader strokes when sketching or colouring, or as an eraser. It’s a smart idea and we wonder how Samsung never thought of something like this for the Note 3. The package contains the tablet, stylus, charger and the data cable. We also have a bunch of accessories like the Slide Cover, Direct Stylus Pro and a controller for the tablet. Last but not the least, there’s a 5MP primary shooter in the back.

Overall, XOLO has done a good job with the Tegra Note and the build quality is a marked improvement over their first attempt. Having said that, there isn’t any scratch protection for the display and during the course of our usage, we noticed a couple of hairline scratches develop around the edges. Also, the plastic bits at the back that aren’t rubberised get scuffed very easily, making the tablet look shabby within days.
Some of the tweaks laid down by Nvidia
Some of the tweaks laid down by Nvidia
Features 
The party piece of the XOLO Play is the punchy Tegra 4 SoC under the hood.Announced at CES 2013, the new chipset follows the same design principles of Tegra 3 with a 4+1 core design. However, we get a significant bump in processing speed thanks to the four Cortex-A15 CPUs running at 1.8GHz and the 72 core GPU (compared to 12 on the Tegra 3). Add to that, the almost stock Jelly Bean 4.2.2 and we’re looking at blazing fast performance. The 1GB of RAM doesn’t seem to limit the performance as heavy games like GTA III and Dead Trigger 2 load very quickly and the frame rate is solid.

Besides extra apps like XOLO Care, Nvidia has also done some optimisations of their own to the OS. Let’s start with the stylus. Removing it from the holster opens up a contextual menu that lets you to dive into stylus-friendly apps. ‘Write’ and ‘Tegra Draw’ come bundled but the cool part is that you can add additional downloaded apps to this menu. Write is a note taking app and works well while Tegra Draw lets you sketch. The stylus works well with the hyper-sensitive screen, although only the Tegra Draw app lets you take advantage of the pressure sensitive tip and that’s a shame since it’s not as comprehensive as some other free apps like Sketchbook. You also get two additional options beside the navigation buttons when the stylus is removed. The first one restricts input to just the stylus which prevents accidental presses by your hand when drawing. The other, lets you capture portions of the screen as a screen shot to share via email.
The dual-sided stylus
The dual-sided stylus

The rest of the additions from Nvidia can be found in settings. The XOLO Play supports Miracast for cloning your display on a compatible TV. There’s also an options for easily pairing a Bluetooth controller. The HDMI setting lets you choose between native or sRGB profiles. In the Power Saving sub-menu, you can toggle Tegra PRISM Dynamic Backlight, which automatically adjust the backlight depending on what’s being displayed. You can even manually choose between three different operating modes (Max Performance, Balance and Save Battery) although we wish it would change automatically depending on what app is running and the state of the battery. The Battery Saver mode shuts down two cores, caps the max frequency of the cores to 1.8GHz and limits the frame rate in apps to 30fps. We had the slider on balanced most of the time, except when benchmarking.

Speaking of benchmarks, the XOLO Play ripped through everything we threw at it and posted some really impressive numbers. It easily beats the new Nexus 7 as well. This is quite easily one of the most powerful tablets out there.
The tablet posts some pretty impressive numbers
The tablet posts some pretty impressive numbers
The Play Tegra Note sticks to the stock music and video player so there aren’t any surprises here. Audio quality through the stereo speakers is simply amazing and is as good as BoomSound on the HTC One series. You’ll only need to crank the volume half way for a pleasant experience for music or movies. However, if you’re entertaining a bunch of friends as well then you still have plenty of headroom left. Audio quality through the headphone jack is also good. There’s 16GB of internal memory, of which, 12.5GB is available to the user. The best part is that you can expand it via the micro-SD card slot.
Media playback is what you'd expect from the stock apps
Media playback is what you’d expect from the stock apps
Full HD videos play without breaking a sweat and the picture quality is pretty good. The IPS panel also lends it good viewing angles but sadly isn’t very good at displaying blacks. The screen gets smudged really quickly, hampering the viewing experience.

Connectivity 
The XOLO Play doesn’t have a 3G variant so you’re left with Wi-Fi ‘n’, Bluetooth v4.0, USB 2.0 and micro-HDMI for connectivity. NFC is also missing. The tablet does have TegraZone bundled which gives you a one-stop shop for Tegra optimised games. The advantage of having an Nvidia chipset for gaming is that some of the popular ones like Dead Trigger and Riptide GP gives you added eye-candy like advanced particle effects, motion blur, etc. The tablet is also very quick at rendering web pages with barely any lag while zooming in and out.
The Tegra Draw app works well but could use a better UI
The Tegra Draw app works well but could use a better UI
Camera 
The stock camera UI is replaced by an app called Camera Awesome. This is specially designed for Nvidia Tegra chipsets by the online photo sharing site, SmugMug. The app is quick to open and gives you a host of options to tinker around with. Strangely, there’s no way to change the resolution of the photos or videos though. One neat feature is object tracking or tap-to-track. This lets you lock the focus on your subject so you can capture the image when you’re good and ready. This doesn’t work terribly well if your subject moves around though or if you move too much as you end up with a blurry shot. The 5MP shooter is what you would typically expect from a tablet – strictly average picture quality for indoors and outdoors. There are plenty of modes to play around with like HDR, Panorama, burst, etc. There’s even a slow motion video recording at 720p resolution. The camera app also lets you add plenty of post-processing effects to the image once you’ve captured it.
Plenty of camera options to tweak
Plenty of camera options to tweak
Photos are strictly average for indoor settings
Photos are strictly average for indoor settings

Battery Life 
The 15.1Wh battery along with the optimisations from Nvidia, delivers around 8-hours of battery life on video playback. With gaming and web browsing, expect this to vary a bit. The tablet has amazing standby time however as the battery barely dips overnight when not in use. Overall, if you don’t game too much, you can easily go a couple of days without having to charge the battery.

Price in India and Verdict
The XOLO Play Tegra Note is available online for Rs 17,999 and we feel that’s a pretty good price for what’s on offer. While it might be inferior to the new Nexus 7 in terms of build and display quality, it makes up for that with a lower price, a useful stylus, expandable storage and great gaming performance. The XOLO Play and the new Nexus 7 are the only two tablets you should be looking at in this price range. If you want Samsung’s S Pen-like features along with good gaming performance, then the XOLO Play will suit you just fine. However, if you do a lot of reading or web browsing, then you should be looking at the higher resolution display on the Nexus 7. Either way, you can’t go wrong.

Samsung Galaxy Grand 2 review

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Samsung was one of the first companies to really run with the idea of big-screen phones. Others had tried before and failed, but Samsung managed to turn its original Galaxy Note into a massive success. Big screens have since percolated down to the more budget-oriented phones, but these usually have lower resolutions and weaker processors, negating many of the advantages phones that size. Samsung's own Galaxy Grand was meant to appeal to people who wanted a big screen just for the sake of having a big screen, without paying flagship-level prices.
The original Galaxy Note had a 5.3-inch 800x1280-pixel screen, which was pretty cutting-edge in 2011. Today, you can get full-HD 1080x1920-pixel screens in phones that cost a quarter of whatSamsung's late-2011 flagship did at the time of its launch. The company's latest budget big-screen offering, the 5.25-inch Galaxy Grand 2, actually matches the original Note in terms of screen size and resolution. It's only 0.05 inches smaller, and runs at the 16:9 resolution of 720x1280 which is just as tall but a little bit narrower.
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In fact, the Galaxy Grand 2 is the perfect example of how far technology has progressed in the past few years. You're getting specifications that match or exceed a flagship that's just a few years old at roughly half its price.
But that fact alone doesn't make the Galaxy Grand 2 a winner. The competitive landscape is full of oversized phones from budget as well as premium multinational brands in the same price range. Some of them offer full-HD screens while others offer octa-core processors. Our detailed analysis of the Galaxy Grand 2's features, specifications and performance will determine whether or not it's good enough to beat them.
Look and Feel
At first glance, the Galaxy Grand 2 is rather striking. Its front face is totally consistent with the rest of Samsung's lineup; a look that hasn't changed much in years. Compared to its predecessor, the Grand 2 is a little more squared off, but is otherwise pretty much the same. There's a shiny chrome-finished ring around its edges, with a similarly shiny earpiece and Samsung and Duos logos above the screen. There's even a matching ring around the home button, just for good measure. The glass front panel is slightly sunken, which makes the metallic elements seem to rise through and around it. Beneath the glass is a white plastic layer with a very subtle honeycomb pattern for texture. It's the sort of thing you only notice if you look at the phone very closely.
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Flanking the slightly raised Home button are the usual Back and Menu buttons, but these are of the capacitive touch variety. Their icons light up when you're using the phone, but are otherwise completely hidden. You can tap them whether or not they're lit up, and at least they're in their standard positions.
Around the back, we can see the faux-leather texture that has become a signature Samsung flourish, complete with fake stitching around the edges. This design was first seen in the Galaxy Note 3 and has recently popped up again on the Galaxy S4 and S4 Mini black editions. Apple might have moved away from mimicking real-world textures and materials, but Samsung seems to be jumping on this trend whole-heartedly. It does give the phone a good grip, but we personally don't like it at all, and feel it makes the phone look a lot cheaper from the back than it does from the front.
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Some of these things feel like contradictions in the Galaxy Grand 2's design. The front and back look nothing alike, and the subtle textures and buttons are offset by the garish silver logos. Samsung clearly doesn't believe that people who buy devices in this price range might appreciate understated elegance, and it seems as though this phone is trying a bit too hard to stand out from the crowd.
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You'll find the standard power and volume buttons on the right and left edges of the phone, but no dedicated camera button. There's a headset jack on the top and a Micro-USB port for charging on the bottom.
The plastic back peels off quite easily, allowing you to access the battery and card slots. The battery is removable and fairly compact, and you'll need to take it out before you can get to the SIM card slots. The microSD slot is positioned oddly on top of the primary SIM slot and it takes a little fiddling to get the card seated correctly. Both SIM card slots are designed for Micro-SIMs but a Nano-SIM can slide into the second one without any trouble and will stay securely enough for everyday use. Whether this is a deliberate design touch or not, we wish more phones would allow it.
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The Galaxy Grand 2 isn't so bulky or heavy that it can't be used in one hand, but typing, for example, is far more comfortable with two hands.
Features and specifications
The Galaxy Grand 2 doesn't have "Duos" attached to its name like the company's dual-SIM offerings tend to, but it does support two GSM SIM cards in dual-standby rather than dual-active mode.
The device is powered by a quad-core Qualcomm Snapdragon 400 system-on-a-chip (SoC) running at 1.2 GHz. This is a mid-range quad-core offering, but it should at least be more powerful than similar processors from Mediatek and Broadcom that are more commonly found in phones at this price point.
There's 1.5GB of RAM, which should be more than enough for smooth multitasking. Samsung has been a little stingy with only 8GB of internal storage space, though you can add up to 64GB more using a microSD card. Both SIM cards use the GSM standard and 3G speeds of up to 21Mbps are supported. Dual-band Wi-Fi n and Bluetooth 4.0 LE are standard, as are the acceleration, magnetic, proximity, rotation and orientation sensors.
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The screen is an ordinary LCD, not the more expensive AMOLED type found on Samsung's higher-end products. 720x1280 is a marked improvement over the original Galaxy Grand's 480x800, and we had no problem with the crispness of text and icons on screen. However, we've been spoilt by the full-HD screens on some of today's competing budget phones, and Samsung's large, colourful and widely spaced home screens and main menu only make it more obvious that this isn't a full-HD panel we're dealing with.
Software
Thankfully, the Galaxy Grand 2 runs Android 4.3 rather than the older versions that seem to be predominant on new phones even today. The bigger story though is Samsung's TouchWiz UI, which is so extensive that there's almost no visual similarity to stock Android anywhere.
It starts right from the lock screen. Notifications of unread calls and messages are front and centre, and all status bar icons are visible. You'll see a burst of light and an animated lens flare towards the bottom, indicating which way you should swipe to unlock. As you swipe, the flare follows your finger. It's a nice touch, though somewhat unnecessary.
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Of course, Samsung has customised the home screens as well. The lower quarter with shortcuts stays constant, while the rest of the space is used by five scrollable panels. The main panel has a large weather widget, Google search box, and a row of shortcuts. Three of the other screens are dominated by one large widget each: Flipboard, Story Album and Samsung Hub. The fifth and final panel is blank, and this is where shortcuts to apps you install will start appearing automatically. You can drag a finger along the indicator below to quickly flip between panels.
Swiping upwards from the bottom brings up My Magazine, a grid of news articles from various sources around the Web, laid out in large photo-heavy tiles. We must say this looks a lot like HTC's Buzzfeed feature. You can adjust the categories of articles that appear, though it doesn't seem like you can tweak the specific websites that articles are sourced from. You can also add your own social feeds and include photos and videos that are stored on your phone. You can also decide whether your text messages and emails appear as tiles mixed in with articles and social updates.
My Magazine seems a bit redundant since Flipboard is already available on one of the home screens. We've been hearing talk of a redesigned TouchWiz home screen for a long time now, and maybe this is a taste of what's to come. For now though, it's something that we'd in all likelihood forget about completely.
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As any Samsung user will know, there are more customised touches to be discovered at every turn. The notification shade has a row of toggle buttons for things like Wi-Fi, GPS, Bluetooth and Power Saving, along with a brightness slider right there, and playback controls if music is playing. The task manager view (brought up by long-pressing the Home button) lets you kill all apps with one tap, launch Google Now, and check out detailed resource usage statistics.
The default keyboard makes good use of screen real estate by adding a row for numbers. It would have been nice to be able to use the Shift key to add symbols quickly, but that isn't possible. There's a smart autocorrect feature that learns your habits, and a Swype clone for gesture-based typing.
Even the main menu is totally Samsung's creation. App icons have of course been tweaked, and apps and widgets are clearly separated into their own distinct categories. A pinch gesture shows you all available pages as thumbnails, and you can drag to scroll quickly here too. Animation is simple, and we can't find any reason to fault Samsung for changing things around.
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The Galaxy Grand series might not support the S-Pen stylus that gives its Galaxy Note series more utility, but there is one feature that's common to all of Samsung's bigger phones: Multi Window lets you split the screen and run two apps simultaneously. It doesn't work with all apps and it is a bit fiddly, but it can be extremely convenient. You can't simply grab any full-screen app and make it run in a smaller space. You can save combinations of apps and launch them simultaneously. When the feature is enabled, a long-press on the Back button shows or hides the tray that lets you select apps for each slot.
S-voice is Samsung's answer to Siri, and it's accessed by double-tapping the Home button). From there, you can either tap the button on screen or say "Hi Galaxy" to make it start listening for voice commands. There's a pretty extensive list of things you can do, which includes making calls, sending text messages, settings alarms and reminders, having the news read out, adding calendar events, posting to Twitter, launching apps, searching the Web and controlling phone settings such as Wi-Fi and Bluetooth.
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You can ask S-Voice a simple question, and it will Google the entire phrase if it can't decide how to process it as a command. This takes a little time, but accuracy is quite good. Even the voice Samsung uses to read responses is not too artificial. S-Voice requires a data connection, and will simply refuse to accept input if both Wi-Fi and cellular data are unavailable, even for simple commands such as toggling phone controls.
The Settings app also has plenty of Samsung tweaks. The whole thing is sorted into four categories: Connections, Device, Controls, and General. Blocking Mode only allows calls and messages from known people, so you aren't disturbed by spam but can still receive important notifications. Easy Mode is a simplified interface suitable for technophobes and first-time users. There's also a SIM card manager that lets you set default actions, and Voice controls that let you handle calls, trigger the camera, and control basic phone functions with your voice. Hands-free mode is suitable for drivers who don't want their attention to leave the road, and One-handed operation contains a number of options that make it easier to use apps, handle calls and type with a single hand.
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Samsung hasn't been shy about promoting its own apps either. The company might have recently agreed to cooperate more with Google when it comes to a unified Android ecosystem, but the Galaxy Grand 2 has a boatload of Samsung's own apps on display, while Google's bundled ones are consigned to a folder right on the bottom of the main menu.
The Galaxy Grand 2's house-branded Music and Video apps aren't bad, but they duplicate some of the functionality of the originals, which might confuse some people. We ran into odd issues such as our MP4 files' audio codecs not being recognised (though they work perfectly fine in other apps). Our larger HD videos also didn't play, though FLAC audio did just fine.
Samsung also has its own app store, called Samsung Apps, which seems to have many well-known names, but also plenty of ripoffs and spam. Alongside that, there's Samsung Hub, which offers videos, books, games and learning material. You can "install" each of these, which then live as their own sections within the Hub and within the respective Samsung apps.
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We took a look through them and found quite a few major titles including recent Bollywood releases. Disney's Brave, for example, was available to buy for Rs. 510 or rent for Rs. 75 in standard definition, while HD (720p) versions of the same titles cost Rs. 680 and 100 to buy or rent respectively. 2012's Barfi costs as little as Rs. 25 and 50 to stream in SD and HD, but purchasing it will cost Rs. 610 in either resolution. The more recent Iron Man 3 was only available for purchase, at Rs. 610 or Rs. 680 for SD and HD respectively. There's also a "free zone" with a handful of completely unknown (and completely unappealing) titles.
You're looking at download sizes of 1.2GB for the lower quality and 2.5GB for the higher quality. Trailers are available to stream, and you can stream videos to a network-connected Samsung TV or any DLNA media receiver at home via Wi-Fi.
The Learning Hub offers a variety of books and videos, both free and paid. The material includes everything from TED talks to recipe books, nursery rhymes and foreign language tutorials. Some of the categories are quite bare, but plenty of Indian languages are represented. You might be able to find something of value here, but it's mostly quite messy and some of the titles look rather crudely produced.
Camera
Of course, Samsung couldn't leave the camera interface untouched. There's a large Mode button right next to the shutter release and video capture buttons, which brings up a carousel of options such as Continuous Shot, Beauty Face, Best Face, Rich Tone (HDR), Panorama, Sports and Night. Beauty Face is automatically activated when you switch to the front camera, though we didn't find it made much of a difference. The rest of the modes all have their uses. Swiping up from the bottom brings up a row of filters that let you add effects to photos. Finally, another flyout of options on top lets you control the flash, timer, storage location, voice commands and social sharing options.
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We were very pleased with the camera's performance in daylight. The 8-megapixel images we were able to take were richly detailed. Compression noise was visible when zooming in, but not otherwise, even on a big computer monitor. HDR mode produces similarly impressive results. Even the front camera took some impressive shots.
Video is captured at 720p, and is equally impressive. Our test clips came out clean and smooth, with adequate detail even at a distance. However, results for both still and video were only just about passable in low light. That's not too much of a surprise, and we're still happy with the camera's performance overall.
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Performance and battery life
We were pleased with the Galaxy Grand 2's performance in our benchmark tests. Qualcomm's Snapdragon 400 is a mid-range workhorse and we're glad to see it put to use here. There's a good balance of CPU and GPU performance, and we were able to achieve 11 frames per second in our GFXbench gaming simulation as well as scores of 5486 and 2798 in 3DMark's Ice Storm and Ice Storm Extreme scenarios respectively. CPU-bound tests were also strong, beating competition based on Mediatek processors which are priced at the same level or a bit lower. We recorded scores of 2662 in Browsermark, 8427 in Quadrant, and 17,030 in AnTuTu. SunSpider completed its run in 1063 milliseconds, which is impressive.
Audio and video playback was also satisfactory. The phone's built-in loudspeaker is loud enough, but very tinny. Its placement on the back also makes music sound awful if your phone is lying on a table. The bundled headset is much better, but you'd still prefer your own earphones for any serious listening. Viewing angles are good, with visibility reducing only at extreme angles. We were surprised at how poorly 1080p videos played: there was stuttering and artefacting in all our test samples. 720p on the other hand played without a hitch (in a third-party app). We also found that the Galaxy Grand 2 got quite hot in our hands while trying to play HD video.
The battery lasted 342 minutes in our SD video loop test. This is just about average, and we would really have liked to see more from Samsung in this department.
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Verdict
It's no surprise that competition in the Rs. 17,000 to 22,000 range is hot right now. Features that were once exclusive to phones twice that price are tempting users, and multinational brands now find themselves competing with increasingly well-made phones from local manufacturers.
Still, most phones in this price range tend to advertise a single trick such as a full-HD screen or new processor, while neglecting to mention that these things aren't very useful in isolation. In contrast, Samsung has delivered a well-rounded product that seems to strike a very sensible balance between price, features and performance. Large screens on phones at this price point are no longer crippled by low resolutions, and "quad-core processors" actually have enough meat on their bones to deliver superior performance.
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It isn't difficult to give this phone a strong recommendation. Sure, it doesn't stand out in any particular way, but it's got that balance going in its favour. Owners of the previous Galaxy Grand shouldn't feel any pressure to upgrade, but anyone who wants a new big-screened phone today should give the Grand 2 a serious consideration.
Interestingly, Samsung's own Galaxy S4 mini is only slightly more expensive and has similar features in a smaller overall package. If that feels more comfortable in your hand, it's the logical step up.