Saturday 30 August 2014

Xolo Play Tegra Note review

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First things first: the Xolo Play Tegra Note is not purely a Xolo product. Xolo itself has had no involvement with designing and configuring it. The Tegra Note was created by Nvidia as a reference platform to show off the power of its Tegra 4 ARM processor. Despite it being the fourth generation of mobile silicon from Nvidia, no manufacturer has announced any plans to use it in any current or future device. With inventory lying around and no customers in sight, Nvidia changed its strategy and decided to create its own consumer products.
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Thus, the Tegra Note and the Shield handheld game console were born. The Shield is an Nvidia branded product sold by the company itself, but Tegra Note is treated a little differently. Just like Nvidia creates reference graphics cards based around its graphics processors and allows all its partners to simply duplicate and put their own stickers on them, multiple brands around the world have simply licensed the Tegra Note design. In exactly the same way, these companies, including Xolo, mainly take care of sales and distribution with their own branding on the box and very little other customisation.
So the Xolo Play Tegra Note is out and out an Nvidia product, down to the colours and typography on the box. In other parts of the world, you'll find exactly the same tablet sold as a Zotac or EVGA product. This isn't a bad thing, since the tablet itself is not only extremely powerful, but also excellent value for money.
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Look and feel
The first thing that struck us when we lifted the Tegra Note out of its box was its weight. At 320g, it's considerably heavier than the latest Nexus 7 and nearly as heavy as an iPad mini. You'll definitely feel it in your hands, especially if you hold it in a gaming or reading position for a long time. The body is made of plastic and there are rubberised grips around the sides and on the back. The tablet's front face is perfectly blank and symmetrical, apart from a tiny dot for the front-facing camera. When picking it up, it wasn't easy to know which way to hold it. The screen is flanked by two wide speaker grilles, and there are no capacitive buttons or logos of any kind.
The body has two rubberised pads for grip, which also lend the Tegra Note a heavy-duty look. We don't have any complaints about the Tegra Note's construction quality, though its body does flex a bit if you apply pressure to it.
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Around the edges you'll find quite a few buttons and ports: Micro-USB, Micro-HDMI, and a microSD card slot (exposed, without even a rubber flap or dummy filler for protection), power and volume buttons, and a 3.5mm headset port. The Tegra Note has no cellular data capability, so there's no SIM card slot. Wireless connectivity comes in the form of Wi-Fi b,g and n support as well as Bluetooth 4.0.
Nvidia has designed this tablet with stylus input in mind. The one that comes with it is slimmer than usual, and has a unique chisel-shaped tip. When you slide it out of the silo on the lower right, a prompt appears on screen asking if you want to open Write or Tegra Draw, the two preloaded stylus-optimised apps. You can add your own shortcuts to the launcher prompt if you like.
The one major disappointment is the screen. For a device created by a graphics firm to promote handheld gaming, the screen is actually quite awful. 1280x800 is not a high resolution by today's standard; the most obvious device to compare it with is the 2013 Nexus 7 which comes with a stunning 1920x1200-pixel screen. Colours don't really pop, and viewing angles aren't as wide as we'd like. Another odd thing is that at certain angles, whether on or off, you can see an array of thin horizontal bands running across the screen. We can't be sure whether this is part of the stylus digitiser or just a manufacturing quirk, and it doesn't interfere with watching movies or reading with the tablet held at arm's length. It's only while playing games, with lots of movement, that they sometimes caught our eyes and felt distracting.
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The Tegra 4It really is all about the processor here. Everything about the Tegra Note has been designed to showcase its potential, although corners have been cut to ensure a low price. The Tegra 4 was designed for tablets, and is far beefier than processors from competing firms that also try to fit into smartphones. It has a few neat tricks up its sleeve, such as a fifth low-power "companion core" that kicks in to allow the four primary cores to go to sleep and consume less energy. While the four main cores are based on ARM Cortex A15 logic, the companion core is based on the lower-spec Cortex A9.
On paper, the Tegra 4 is quite a powerhouse. It has 72 "GeForce-class" cores which Nvidia describes as delivering "console-class gaming experiences". Its graphics pedigree is more apparent in the list of features supported: self-shadowing, HDR lighting, real-time physics, cloth simulation and particle effects. Another buzzword on the spec sheet is "Computational Photography Architecture". Nvidia says that its camera app harnesses the full power of the Tegra 4 processor by delivering always-on HDR without any lag, video stabilisation, and object tracking, though not all these features are available in the Tegra Note at launch time.
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H.264 video decode is standard, and resolutions of up to 4Kx2K (4096x2160) are supported, though only at 24fps. 1080p decode can go up to 60fps.
Software
This is a fairly disappointing area: the Tegra Note runs Android 4.2.2, which is now a year old. Internationally, an update to Android 4.3 has been released, but our test unit didn't pick it up. Even that isn't the latest and greatest version, so we'd like to know whether Nvidia has a timeline in place for delivering updates and how long it's committed to doing so.
The Tegra Note is still quite usable though. The main annoyance is that Nvidia chose to go with soft buttons on screen rather than capacitive or physical ones on the device's face. This eats up a lot of screen space. When playing fullscreen games, there's a black band of wasted space running across the bottom of the screen, with only three faded grey dots in the middle to guide you where to tap.
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Nvidia offers a Tegra Zone app which handily curates all the games and utilities that show off the Tegra's power. We found a number of titles to sink our teeth into, across a variety of genres. The two stylus-oriented apps, Tegra Draw and Write, also come preloaded. Neither of these was particularly easy to use. Tegra Draw's interface offers no clue as to the various tools available, and we discovered by trial and error that the stylus is quite sensitive to pressure. There's also a potentially useful annotate tool that lets you draw a selection around any part of the screen in any app and copy it into Tegra Draw, but again, there's no direction about how to use it.
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CameraIn order to tap into the aforementioned imaging capabilities of the Tegra processor, Nvidia has replaced the default camera app with one called Camera Awesome. It's a pretty full-featured app, with nifty features like a variety of grid overlays to help you frame shots, adjust settings, and quickly switch between still and video. The coolest feature is Focus Tracking, which keeps objects in focus even if they move around the frame or you reframe your shot. Always-on HDR is due to be added in a software update, so we haven't taken it into consideration.
The Tegra Play has a five-megapixel camera which we tested in a variety of lighting conditions. In daylight we were pleased at first with how well each shot seemed to be exposed, but on closer inspection, edges of objects were jagged and there was a fuzzy quality to everything. When scaled down, the shots were acceptable. Low light performance was not good at all. Even foreground objects were poorly defined, and there was excessive noise all over.
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Oddly, videos are saved in 3GPP format. Again, exposure was well managed even when following fast-moving objects. Videos look just about okay on the device's screen and on a computer monitor. The quality isn't going to blow anyone away but it's perfectly fine for recording little moments and sharing them online. The Tegra Note's lens is located very close to the edge of the device, so you need to hold it carefully while filming or you'll end up with a finger blocking half your frame.
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GamingGames ought to be the Tegra Note's bread and butter. We found a variety of titles that would test this theory. The most notable of the bunch was Dead Trigger 2, a first-person shooter in which you have to dodge and kill zombies in various scenic locales. The game is "enhanced for Tegra 4 devices", and promises cutting-edge graphics such as water reflections and realistic physics when destroying objects. The game really is visually engaging, and we noticed effects such as lens flares, flames, and light glinting off smoke particles drifting in the air. It's easily one of the best-looking games we've seen on a portable device. The game is fun to play and it never feels like just a graphics showcase.
Another game we tried was Eden to Green, an odd freemium strategy game that plays like Plants vs Zombies with eco-consious messages flashing at the user throughout. It certainly looks like there's a lot of graphics processing going on, but the visuals are cartoonish and the game itself is not very much fun.
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Other games highlighted in the Tegra Zone app include FIFA 14, GTA San Andreas, The Cave, Real Boxing, Dead On Arrival 2, Gangstar Vegas and Zombie Tycoon 2. There's no shortage of titles that would seem to take advantage of Nvidia's hardware.
Nvidia also points out that the Tegra Note is compatible with a variety of third-party game controllers. With the tablet sending full HD video to your TV, you could even use it as a gaming console.
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We also have to make a special mention of the Tegra Note's speakers: sound was loud in every game we threw at it. It isn't the best quality sound, which became much more apparent in our FLAC and MP3 music tests, but it's more than enough for immersive gaming.
PerformanceGameplay was consistently smooth, with no stuttering. Load time is still significant-these are pretty heavy games after all. We also noticed a bit of warmth building up during our gameplay sessions. HD videos played flawlessly, apart from a little artifacting on our heaviest AVCHD sample clip.
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The Tegra Note also scored impressively well in our suite of benchmarks. GFXbench returned a score of 32fps and 3DMark's Ice Storm Unlimited test returned 14,961 points. Both scores bode very well for gaming and general performance, even in the future as new titles are released that push this hardware further and further.
As far as general performance goes, we saw scores that edge out today's most powerful smartphones based on Qualcomm's Snapdragon 800 processor. The overall score in Quadrant was 15,788, and the SunSpider JavaScript test completed in just 547.2ms
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VerdictOne year ago, the Tegra Note would have been a phenomenal tablet. By today's standards it's still impressive, but has a couple of drawbacks that could put people off. The screen isn't on par with other devices on the market, but what's worse is that it just doesn't do any justice to the Tegra 4's capabilities. The stylus is a nice touch, but its utility depends entirely on apps.
Thankfully Xolo has launched the Tegra Note in India with a sensible price tag of Rs. 17,999. Its primary competitor, the Nexus 7 (2013), starts at Rs 20,999. In the same price band, the non-retina iPad mini sells for Rs. 21,900. Between the two Android options, each has its relative strengths and weaknesses: the Nexus has a somewhat weaker CPU and doesn't have expandable storage, but its screen is of a much higher quality. You'll just have to decide which tradeoffs you want to make.
Price: Rs. 17,999

Pros
  • Great potential for gaming
  • Stylus for apps that support it
  • Relatively attractive price
Cons
  • Screen is sub-par
  • Needs a software update
Ratings (Out of 5)
  • Design: 3.5
  • Display: 2.5
  • Camera: 3
  • Performance: 4
  • Software: 3
  • Battery Life: 4
  • Value for Money: 3.5
  • Overall: 3.5

Sony Xperia T3 Review: Battery Life Saves the Day


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The advent of new players in the Indian Android smartphone market has changed its dynamics a lot. Well-entrenched brands such as SonySamsung and HTC have had to innovate rapidly. Sony's latest is a slim smartphone which has a decent set of specifications on paper - the Sony Xperia T3.
The only problem we anticipate is the pricing of this phone, compared to others with similar specifications. We put it to the test to find out if the Xperia T3 is worth its rather high price tag.
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Look and Feel
Sony seems to be bullish on its Omnibalance design for smartphones, which was introduced with the Xperia Z. The Xperia T3 follows the same principles but tweaks them slightly to accommodate a matte plastic back. A stainless steel strip runs along the edges of the phone and makes it look premium. The back attracts a lot of grime and we think the glass back on Sony's more premium smartphones looks better. The Xperia T3 is available in Sony's usual three colours - black, white and purple.
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The Xperia T3 is possibly the slimmest Sony smartphone yet, at 7mm thick. Its weight of 148g is distributed evenly. It has a width of 77mm and a height of 150.7mm. The bezels around the 5.3-inch screen are quite thick, making the Xperia T3 look large. Sony could have trimmed it little bit more but we are nit-picking here because the Xperia T3 is actually pretty comfortable to use. Unlike its more expensive siblings, the Xperia T3 is neither waterproof nor shockproof.
Sony has decided to place the Micro-USB port on the left edge of the device. The right is crowded with a dedicated camera shutter button, volume rocker, power button and a flap that conceals the SIM card and microSD card slots. A 3.5mm jack sits on the top while a lanyard eyelet and microphone are present on the bottom. The non-removable rear of the smartphone has the camera with flash and the loudspeaker.
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Specifications and Software
The Xperia T3 runs on a 1.4GHz quad-core Qualcomm Snapdragon 400 processor with Adreno 305 graphics, and has 1GB of RAM. The phone has 8GB of internal storage and accepts microSD cards up to 32GB, which is low considering even cheaper phones support up to 128GB cards.
There is an 8-megapixel rear camera with a flash and a 1.1-megapixel front camera. The rear camera can shoot 1080p videos while the one in front can capture videos at up to 720p. The Indian variant of the Xperia T3 does not support 4G but can connect to 3G networks. Apart from Wi-Fi and Bluetooth 4.0, the Xperia T3 also supports NFC. Inside the phone is a large 2,500mAh battery.
The 5.3-inch screen has a 720p resolution, which translates to a pixel density of 277ppi. The screen is adequately sharp and the colours are saturated nicely thanks to the Mobile Bravia Engine 2, but viewing angles are not that good as the glass is very reflective. Moreover, the screen was too dim and we had to crank up the brightness most of the time.
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The phone runs Android 4.4.2 KitKat, which is great. Sony slaps its usual skin on top of it, which is nothing we haven't seen before in other Sony smartphones. Annoyingly, long-pressing one of the quick toggles in the notifications shade doesn't take you to the relevant settings page, though we like the fact that the shade is transparent.
Sony bundles a ton of apps which include NeoReader, Facebook, Sony Select, What's New, Walkman, Socialife News, Video Unlimited, TrackID, Smart Connect, Support, TrackID TV, Update Centre, Office Suite, File Commander, Navigation by Garmin, Xperia Lounge, Sketch and Pixlr Express. It is definitely a long list.`
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What's New is basically a curated content board which offers information about new apps, games, music, TV shows and movies on the Play Store. It is present on the home screen by default and looks good.
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Camera
Sony's custom camera software has a ton of modes including Superior Auto, Manual, AR Effect, Creative Effect, Timeshift Burst, Social Live, Sweep Panorama and Portrait Retouch. As we mentioned in the review of the Sony Xperia T2 Ultra, the AR Effect mode is gimmicky and looks cheap. In order to shoot in HDR one has to find the setting inside the Manual mode.
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The pictures captured by the 8-megapixel rear camera look good. The Xperia T3 captures a lot of detail, which is evident in the picture of leaves on a tree. The colours are natural too. The only problem is that it doesn't let in adequate light, making photos look slightly duller than they should be. While photos captured in the HDR mode have a few muted details, the results are stunning and HDR photos are great for uploading to social networking websites.
The camera struggles in low light conditions and we ended up capturing images with a lot of blur. 1080p video has a weird problem - despite holding the phone steady, captured video looked like a waving flag. We suspect it could be Sony's over-enthusiastic vibration reduction at play. The 1.1-megapixel front camera is okay and can work for those times when you desperately need to take a selfie.
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Performance
Qualcomm's Snapdragon 400 is a capable processor and it showed in our experience with the Xperia T3. In daily use, the phone was usually zippy with nary a lag. Apps opened and closed quickly, and we could browse through the app drawer with ease. The numbers are slightly higher than with what we have seen with other devices powered by the same processor. The Xperia T3 scored 19,924 and 10,324 respectively in our AnTuTu and Quadrant benchmarks.
Gaming on a big screen is something the target audience would want to do but the Adreno 305 GPU can only handle casual games such as Temple Run and Angry Birds. We tried Shadowgun: Deadzone and it stuttered during gunfights. The numbers also prove this - the smartphone scored only 5,823 and 11fps respectively in 3DMark Ice Storm and GFXbench.
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We threw a bunch of test videos at the Xperia T3 and it played all of them, including the most heavily encoded 1080p clip without any hassle. The Xperia T3's speaker is one of the loudest we've tested and it was quite clear too. The bundled earphones are not the in-ear kind but they get the job done by being adequately loud and reproducing the low-end decently. Although, the sound was much better with our reference headphones.The earpiece volume is good and during our testing we didn't experience call drops.
The Xperia T3 also performed admirably in our battery test. It lasted us 11 hours and 6 minutes, which is really good. The Stamina mode is even more wonderful because in two separate instances the phone lost only one percent of its charge in nine hours of inactivity.
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Verdict
One area where Sony fails miserably is with the pricing of the Xperia T3. At Rs. 27,990, even the limited period offer of a bundled SmartBand and premium case is not enticing enough. The two things going for the Sony Xperia T3 are its great battery life and decent camera performance, but nothing else about this phone's price-to-performance ratio works out.
It just isn't compelling enough for us to recommend it whole-heartedly. In fact one could buy two Xiaomi Mi 3s (review | pictures), Moto Gs (review | pictures) or Zenfone 5s (review | pictures) at this price. You'd be better off with any of these phones and a portable battery pack.

Sony Xperia T3 in pictures
Sony Xperia T3

Sony Xperia T3

Rs. 27990
  • Design
  • Display
  • Software
  • Performance
  • Battery life
  • Camera
  • Value for money
  • Good
  • Great battery life
  • Decent camera performance
  • Loudspeaker is good
  • Bad
  • Very expensive
  • Gaming performance is bad
Read detailed Sony Xperia T3 review

Micromax Canvas Knight review

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Micromax's Canvas smartphone series has been considered by many to be the best thing that the popular Indian handset maker has ever done. After forging a formidable reputation for itself in the budget Android smartphone segment, Micromax of late has begun to aim a bit higher, with products such as the Canvas Doodle 2 (Review) andCanvas Turbo (Review).
After lots of speculation, Micromax has now finally bitten the octa-core bullet and has done so with a vengeance in terms of both specifications and price with its latest launch, the Canvas Knight. Just as PC makers used to boast about the clock speed of the processors powering their devices, smartphone manufacturers are now doing the same.
The Canvas Knight is the first smartphone from Micromax's stable to use MediaTek's octa-core MT6592T chip, which is an upgraded variant of the MT6592. But does the Micromax Canvas Knight, with its octa-core processor and full-HD display, pack enough punch to overcome heavyweights like Samsung, Sony and HTC in an increasingly competitive market? We took it for a spin to find out.
Look and feel
The first thing that you will notice about the Micromax Canvas Knight is its refreshed design; however in many ways, it reminds us of another device, the Xperia Z.
Our immediate reaction after we took the smartphone out of the box was: we have seen something similar before. We would not be totally wrong to say that the Canvas Knight is inspired by Sony's former flagship smartphone, the Sony Xperia Z, while the sides look a bit reminiscent of an Apple iPhone 5 or iPhone 5s.
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The front and rear panels noticeably borrow design cues from the Xperia Z (Review). However, a closer look at the Canvas Knight reveals differences. For instance, it doesn't have a rounded power button on the right panel, which is a hallmark of the current Xperia aesthetic, and the camera placement is also different. Next, there is no physical camera button on the Canvas Knight, unlike the Xperia Z.
The rear panel is dominated by a big slab of glass that curves nicely till the bezel at the sides, much like the Sony Xperia Z's rear panel which is non-removable.It arches outwards gently, with a 16-megapixel camera accompanied by an LED flash right on top. We wish Micromax had provided a layer of protection for the protruding rear camera.
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The Canvas Knight's side panels feature rounded edges and metal styling, which at times reminded us of the iPhone design. The glass rear and metal styling on the edges of the Canvas Knight is impressive and gives a premium feel to the device.
The front is totally dominated by a 5-inch touchscreen. There are no physical buttons on the front of the phone; only three soft touch keys below the screen which become visible when it's in use. The Canvas Knight also has a secondary camera which is placed above the screen and to the right.
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The 3.5mm audio jack is placed on the top panel, whereas the volume rocker keys and power button are on the right side.The two SIM card slots are placed on either side. All of these blend smoothly into the phone's frame. The Micro-USB charging port is placed on the bottom, alongside an elongated speaker grille.
We were disappointed to see the power button of the Canvas Knight placed a bit low on the right edge; we wish it had been placed a little higher,which would have made it easier to hit. We ended up pressing the volume up button instead of the power key quite often, thanks to their awkward placement.
Both the front and back panels of the Canvas Knight are dominated by glass, so we expected at least Corning Gorilla Glass for protection.
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The Canvas Knight is surprisingly compact for a device with 5-inch screen, and although it is hardly super thin, it easily fits in most hands. However, stretching a thumb all the way across the screen feels awkward at best, unless you have big palms.
We have always been fascinated by new designs in the devices we see, and as far as looks go, the Canvas Knight is a complete departure from company's previous smartphones. We were impressed to see a new design sensibility applied by Micromax for this device.
No, the Micromax Canvas Knight does not scream 'cutting edge' but it is all about understated class. Just remember to keep a cloth handy to wipe fingerprints off the glass. On the whole, the Canvas Knight is a very handsome package.
Screen
The Micromax Canvas Knight features a 5-inch full-HD IPS screen with a resolution of 1080x1920 pixels and an impressive pixel density of 443ppi (pixels-per-inch).
In terms of performance, the screen offers vibrant colours and respectable contrast. Viewing angles aren't so great, but still pretty decent for a phone in this price range.
Unfortunately, Micromax has given a miss to toughened glass that resists scratches, which was not expected since it's a relatively high-end phone. Notably, Motorola used Corning Gorilla Glass 3 on the Moto G's screen and it is still cheaper than the Canvas Knight.
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The IPS screen doesn't give the fullest colours or the deepest blacks like the Samsung's high-end Galaxy smartphones with Super AMOLED would, but the panel is bright enough nearly all the time.
The resolution and pixel density of the Canvas Knight is also far higher than some of its competitors in this price segment, such as the Nexus 4 and Samsung Galaxy S4 mini. Touch sensitivity is impressive and we did not encounter any issues while using the device.
The Canvas Knight's screen produced bright whites and vibrant colours. Images and text look sharp. Readability in direct sunlight was good, but only with brightness set to the highest level.
The screen is also highly reflective. In day-to-day use at regular brightness levels, the Canvas Knight's screen will offer higher quality than an average user expects.
Camera
The Micromax Canvas Knight sports a 16-megapixel autofocus rear camera with electronic image stabilization (EIS) and a M8 Largan lens, which the company touts, can capture high resolution images in rapid succession.
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The camera app carries forward a lot of features from the company's previous Canvas models, including a customisable quick menu which includes controls for switching between the front and rear cameras, turning on the Intelligent Auto (flash) mode, switching between Normal, Panorama, HDR, Scene Detection, and Smile photo shot modes, and for accessing the deeper camera settings.
Notably, the Canvas Knight offers the same settings for voice activated shutter which are found on some high-end smartphones from LG, Samsung and Sony, which lets you take pictures with voice commands such as 'cheese' or 'capture'.
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The camera app on Canvas Knight also offers options like focus, zoom, brightness, image size, scene modes, ISO, white balance, colour effects, timer, geo-tagging, shutter sound and image storage. Video can be recorded at 1080p.
The continuous or burst shot mode takes up to 99 images in one go when you press the on-screen button.
We tested the Canvas Knight's rear camera in outdoor, dim and indoor conditions and found that it produced very good results in well-lit conditions and even did reasonably well when the lights dimmed, although we recommend using the flash only when it gets really dark.
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Daylight shots came out well except that colours were a little over-saturated and at times there was noise at edges; you can also see missing details if you zoom in to a saved image. However, the indoor and dim light shots did show a quality drop, and images weren't as crisp as those taken in well-lit situations.
The smartphone also features an 8-megapixel fixed focus front facing camera that can be very handy for selfies and video chats. We found videos and images captured with this camera indoors and even outdoors a bit grainy.
Software/ Interface
At a time when the world is expecting Android KitKat on modern phones, Micromax has stuck with Android 4.2.2 Jelly Bean for the Micromax Canvas Knight, which is extremely disappointing. Considering that Android 4.4KitKat has been out in the market for quite a while, we hope that Micromax soon rolls out an update to at least Android 4.3 Jelly Bean.
Further, the Canvas Knight does not run the stock version of the OS. Micromax has customised the UI, skinning some elements such as the notification tray, besides including additional apps, widgets and features.
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There's no doubt that the UI skin on the Canvas Knight is not as radical as Sony's XperiaUI or Samsung's TouchWiz, but it does add a few neat touches to the OS without intruding too much on its essence.
The Canvas Knight offers five customisable home screens that can be populated with apps and widgets. There are four app shortcuts which remain visible across all home screens.By default, these are the dialler, contacts, messages, and default browser apps.
The notification tray on the Canvas Knight features a Quick settings shortcut and a clear all notifications button, along with expandable notifications (using the two-finger pull gesture). It features the same setting toggles that are found in stock Android and adds some of its own as well, for quick access to profile, battery status, airplane mode, Wi-Fi, Bluetooth, GPS, data connection, data usage, user (audio) profiles, brightness, screen backlight timeout, auto rotation, reboot and wireless display.
Lock-screen widgets are a standard Android feature. Users can choose from the Clock, Camera, Gmail, Google Now and Messaging widgets in addition to those offered by third-party apps. These widgets offer glanceable information from the apps and allow users to perform certain actions even when the phone is locked.
However, the Canvas Knight offers only one unlock shortcut by default, which takes you to the Micromax Store online. We tried to change the lock screen options but were unable to do so.
The Canvas Knight also offers another Android 4.2 feature, Daydream, which displays photo albums or the clock while the phone is charging. You can also wirelessly mirror the Canvas Knight's display to a wireless display adapter connected to your TV or projector via HDMI.
The Canvas Knight offers FM radio with recording. It also offers 'smart' gestures like flip to silence the ringer, and the ability to answer the phone or auto-dial a number on screen when the user brings the phone to his ear.
Being a Jelly Bean device, the Canvas Knight features Google Now, which is a voice-based information assistant. You can ask questions and the tool returns answers or search results. The Google Now feature uses 'cards' which are essentially small boxes that offer different sets of information such as a weather forecast, directions, traffic information, scores, appointments, and currency conversion, among others. Notably, the Google Now feature collects information based on the user's behaviour, location and even email inbox to offer information automatically.
It's worth mentioning that the Canvas Knight's menu shows newly downloaded app and game icons with a 'New' tag on top.
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Some of the preloaded apps are Opera, Real Steel, Where'sMy Water?, Where'sMyPerry?, Getit, BBM, Truecaller and Kingsoft Office
Micromax replaced its own instant messaging app, HookUp with a Micromax-branded version of Hike, the mobile messaging app from Bharti Softbank. The smartphone also comes preloaded with the movie streaming app Spuul that allows users to watch movies for free.
Performance/ Battery Life
MediaTek claims that its MT6592 SoC is the world's first 'true octa-core' mobile processor. The MT6592 and MT6592T chipsets are built on the 28nm HPM (high-performance process) and include eight CPU cores, each capable of clock speeds up to 2GHz. MediaTek says the MT6592 can run both low-power and more demanding tasks equally well by using any number of cores at a time.
The processor is complemented by 2GB of RAM. It comes with 32GB of storage,out of which only 25GB is user-accessible.There's no slot for expandable storage.
We would like to note that the typing experience on the smartphone was not very great;messaging junkies will feel a bit frustrated with the stock Micromax keyboard, though this can be fixed by downloading a third party keyboard app.
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On the sound front, the Canvas Knight impressed us with its Yamaha amplified speaker, which is located on the bottom and is quiet loud. The supplied earphones are not that great, and we now expect Micromax to work on the quality of the accessories supplied with its devices.
The 5-inch full-HD screen of the Canvas Knight is excellent for watching movies and videos. The device was able to play full-HD videos and supported popular video formats like .AVI, .MOV, and .MP4. The Canvas Knight also managed to play the .MKV video, a format that has not been fully supported on other Canvas smartphones. In our rundown video loop test, Canvas Knight was able to able to last more than 10 hours.
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Call quality on the Canvas Knight was impressive and we did not encounter any problems with clarity through the earpiece. Users can talk for long hours on the Canvas Knight without any issues. Notably, the Canvas Knight is a dual-SIM device and supports micro-SIMs, instead of the regular SIM size.
The Canvas Knight scored impressively in benchmark tests and made it through our synthetic benchmarks, all thanks to the octa-core processor. The Canvas Knight scored 30,223 in AnTuTu, and 16,061 in Quadrant. On the graphics front, the Canvas Knight reached only 9.4 frames per second in the GFXbench test, and a disappointing 4171 in the 3DMark Ice Storm Extreme run-through.
Without any doubt, the Canvas Knight's processor is impressive. Unfortunately, real-world graphics performance is severely lacking. The major downside of the Canvas Knight is that it cannot handle heavy graphics in games like Asphalt 8, Real Racing 3 and Real Football 2013.
Apps like Instagram, Twitter and Facebook ran just fine, though. In day-to-day activities, the Canvas Knight feels smooth enough and you are not really left wanting for more power.
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The Canvas Knight ships with a 2350mAh battery that can deliver up to 175 hours of standby and up to 7.5 hours of talktime, as rated by the company. Based on our testing period the Canvas Knight is a decent performer when it comes to battery performance.
We were able to get about 10-12 hours with normal usage, which included Wi-Fi switched on all the time, Web browsing for more than an hour,and a few calls lasting for about an hour in total,with the display set on auto-brightness and with the usual notifications for messages, emails, Facebook, Twitter and WhatsApp.
With heavy usage of the Canvas Knight, which included the screen brightness level set to its maximum level, calls lasting for about two hours, 3G turned on all time, casual photography with some tweaking in the default camera app, two hours of YouTube and locally stored videos, an hour of gaming, and with usual notifications for messages, emails, Facebook, Twitter, Google Hangouts and WhatsApp, the device lasted for only about 7-8 hours. Clearly, the settings you use will help in increasing the phone's battery life.
Verdict
If we had told you at this time last year that it would be possible to buy an Android smartphone with an octa-core processor for less than Rs. 20,000, you would have laughed at the notion. The Micromax Canvas Knight however, is just that.
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It looks good (we would call it refreshing, even), performs impressive in day-to-day use, and at Rs. 19,999, costs a whole lot less than Android flagships from SamsungHTC orSony.
Frankly, we have no reason not to recommend the Canvas Knight. Even though it has a 5-inch screen, the device is slim and easily fits into one's palm. Oh, and it is available in a number of colour combinations, including Black, Black and Gold, and White and Gold. Having colour options is always welcome.
Its closest competitor is the Intex Aqua Octa (Review) which retails at roughly the same price. Those willing to put up with a Windows Phone device can go for Nokia Lumia 1320 (Review).

Micromax Canvas Knight in pictures
  • Design
  • Display
  • Software
  • Performance
  • Battery life
  • Camera
  • Value for money
  • Good
  • Smooth performance while multi-tasking
  • Reasonable price
  • Refreshed design
  • Decent battery back-up
  • Bad
  • Dated Android (version 4.2.2)
  • Camera performance could have been better
  • Oddly placed power button

Lenovo S920 review

Lenovo S920

Lenovo S920

Lenovo S920
LenovoLenovo S920 smartphone with 5.30-inch 720x1280 display powered by 1.2GHz processor alongside 1GB RAM and 8-megapixel rear camera.

Display

5.30-inch

Processor

1.2GHz

Front Camera

 2-megapixel

Resolution

 720x1280 pixels

RAM

 1GB

OS

 Android 4.2

Storage

4GB

Rear Camera

8-megapixel

Battery capacity

2250mAh
Lenovo S920 detailed specifications
GENERAL
Release dateJune 2013
Form factorBar
Dimensions (mm)154.00 x 77.70 x 7.90
Weight (g)159.00
Battery capacity (mAh)2250
Removable batteryNo
SAR valueNA
DISPLAY
Screen size (inches)5.30
TouchscreenYes
Touchscreen typeCapacitive
Resolution720x1280 pixels
HARDWARE
Processor1.2GHz  quad-core
Processor makeMediaTek
RAM1GB
Internal storage4GB
Expandable storageYes
Expandable storage typemicroSD
Expandable storage up to (GB)32
CAMERA
Rear camera8-megapixel
FlashYes
Front camera2-megapixel
SOFTWARE
Operating SystemAndroid 4.2
Java supportYes
BrowserHTML
Browser supports FlashNo
CONNECTIVITY
Wi-FiYes
Wi-Fi standards supported802.11 a/ b/ g/ n
GPSYes
BluetoothYes, v 3.00
NFCNo
InfraredNo
DLNANo
Wi-Fi DirectNo
MHL OutNo
HDMINo
Headphones3.5mm
FMYes
USBMicro-USB
Charging via Micro-USBYes
Proprietary charging connectorNo
Proprietary data connectorNo
Number of SIMs2
SIM 1 
SIM TypeRegular
GSM/ CDMAGSM
3GYes
SIM 2 
SIM TypeRegular
GSM/ CDMAGSM
3GYes
SENSORS
Compass/ MagnetometerYes
Proximity sensorYes
AccelerometerYes
Ambient light sensorYes
GyroscopeYes
BarometerNo
Temperature sensorNo

User Ratings for Lenovo S920
  • 5 star
     0
  • 4 star
     1
  • 3 star
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  • 2 star
     0
  • 1 star
     0
 1 review(s)
4 out of 5 stars
User Reviews for Lenovo S920
  •  Excellent phone........But ! 19 May 2014
    4/5 stars
    By Usman Salim
    On the first look, I just thought that it might be another crappy phone, or a re-branded Micromax ! But then the sheer size of the phone, and its ease of functionality kept me going on. Needless to add, it surpassed my expectations several times over. The basic colours on the display were gorgeous ! At first I thought that this was "just normal", but when we compared around 6 phones, on full brightness, the Lenovo was way ahead of the others. The colour gradations and colour clarity (saturation), far exceeded even the famed Nexus 4, and Galaxy Tab. The basic gaming and application usage were normal, and it performs as well as the best leaving nothing to be desired. Of course there were some aspects which could be improved. 1. Battery life - It lasts a full day, on heavy usage, but one is reminded of the Old Old Motorola and Siemens phones, which had to be charged once, sometimes twice a day ! 2.The response is slightly slower than the Nexus 4 class of machines, but this is as expected, as the Antutu ranking is lower. 3. The touchscreen is slightly sluggish. 4. It is only a 4 point touchscreen, though the Call center informed me that this was a 5-point touchscreen. 5. The speaker is small and tinny for music. In the target market they are aiming for, it should have had two speakers, and better speakers. Positive factors' 1. The sheer size makes it easy on the eyes. The Icons and text are very readable. 2. The screen resolution is very comfortable and sharp. 3. The 3G to WiFi switching is good. 4. Phone and Internet functionality is perfect. 5. Other apps also function normally making it a "correct operating smartphone". I feel that Lenovo, with it s reputation for innovation, should have done better. It should have provided full USB functionality. ( reading and writing to flash drives, and using eternal Modems ) A double speaker system ( maybe with Dolby ). Better Quality headphones ( mind you, their headphones are not bad ). Accessories' availability. ( even till today, the screen protectors and hardcases are not easily available ). The charging point cover-flap had come off within 25 days of usage ! The plastic flap is stuck on a flexible base, and the adhesive came off ! How can this be a user-error, or accidental damage, as claimed by the "SERVICE SUPPORT" people. Charging port covers are supposed to be opened and closed ! ! ! ! Of all the phones I have used the charging point covers have not come off even after several years of usage ! ! ! ! ! ( read Samsung ). But for the extremely shabby service response I would have given this phone a BIG BIG - 5 Stars ! Lenovo should be seriously re-thinking their service support. They should be making it more like Nokia !